HP 10 0 Will 12 0 Per 13 5 FP 11 0 Basic Speed 5.25 0 Basic Move 5 0.Īdvantages: 20 points chosen from among DX or IQ +1 20, Will or Per +1 to +4, Acute Vision, Administrative or Police Rank, Ally (Partner Built on 75% 15 or less) 9, Combat Reflexes 15, Contacts (Police or Street Skill-12 12 or less Somewhat Secondary Characteristics: Damage 1d-2/1d BL 20 lbs.
Police investigators and private eyes each have their own problems and advantages, but both see the horror as a puzzle to be solved and a challenge to be beaten.Īttributes: ST 10 0 DX 10 0 IQ 12 40 HT 11 10.
Historical (especially Victorian and pulp-era) and modern horror seem to be the most fertile ground for sleuths, but a fantasy city or a futuristic starport might also have a crime-solver. Rooting out crime and rooting out horrific evil are parallel missions – the detective may easily turn from one to the other.